Grey Is the New Gold: How Missions Changed My Chainers Strategy
When missions were first introduced in Chainers, I’ll be honest — I didn’t think much of them. To me, they felt like a way to keep players active, a simple box-ticking exercise while waiting for the “real” gameplay to unfold. So I kept doing what I’d always done: merge everything. Why settle for grey or green when you could craft gold and beyond? But the more I played, the more I realized missions weren’t just filler content. They’re actually a strategic layer that challenges you to think differently. Instead of mindlessly upgrading everything to the highest rarity, missions force you to pause and consider: What’s the smartest way to use my assets right now? Will keeping a few grey plots help me complete this mission faster? Is upgrading worth more than the mission rewards I’d miss out on? Suddenly, grey wasn’t just “trash,” and green wasn’t just “on the way to gold.” They became tools. Assets to help me adapt, optimize, and clear missions more efficiently — all while keeping...